Nov 11, 2010, 11:32 PM // 23:32
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#61
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Krytan Explorer
Join Date: Dec 2006
Profession: W/
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Quote:
Originally Posted by NerfHerder
I count 30 bucks worth of costumes.
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Then you should start counting the costumes that are scheduled to come out as well which is what this thread is about.
Quote:
Originally Posted by NerfHerder
The games when they were released were like 40-50 bucks. So far the costumes dont cost as much as a single expansion.
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They created something called the trilogy, it gives you a deal on buying all 3 games, I hope I'm not going too fast for you.
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Nov 11, 2010, 11:37 PM // 23:37
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#62
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Jungle Guide
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Quote:
Originally Posted by NerfHerder
I do hope that after or around wintersday the grenth/dwyana become available for a discounted price. To me, spending 10 bucks every 3-6 months is a drop in the bucket for a game I play religiously. It gives you no ingame advantage, helps pay for new content, and is completely optional. And honestly, 10 bucks isnt that big a deal. Get a paper route or mow some lawns or something, done.
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While I don't disagree with costume selling that much, I do think they've lost sight of the in-game reward track for players in these events. The content itself could use original rewards. And by original I mean a head turner, not another weapon or mini and such in a game where we've had that kind of pay off for years and no one cares. Like they're doing this many costumes for money and they can't do even one piece of event earned costume or something so far? It's kind of sad, and I admit I play it strictly for the story now expecting the rewards to be a total bummer.
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Nov 11, 2010, 11:43 PM // 23:43
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#63
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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Am I the only one that thinks tuxedos are pointless if you're a mesmer?
all their armors are suits...
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Nov 12, 2010, 12:23 AM // 00:23
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#64
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Desert Nomad
Join Date: Jul 2009
Location: Inside the Oblivion Gate
Guild: The Imperial Guards of Istan[TIGE]
Profession: E/Me
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Quote:
Originally Posted by vamp08
They can write a whole webpage on costumes and other BS but is it too hard to ask for a god damn Dervish update....or even the DETAILS?
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no one likes dervs and i think they are distracting us with shinies. But yea.. i think if they tried to fix dervs coding it would work like the xunlai tourney house... too many bugs to fix so they'd give us 5 weeks or something and then delete dervs from the game. So no update> fail codeing
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Nov 12, 2010, 12:32 AM // 00:32
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#65
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Krytan Explorer
Join Date: Feb 2009
Guild: your just a meatsheild to me
Profession: N/Mo
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Quote:
Originally Posted by Tobi Madera
no one likes dervs and i think they are distracting us with shinies. But yea.. i think if they tried to fix dervs coding it would work like the xunlai tourney house... too many bugs to fix so they'd give us 5 weeks or something and then delete dervs from the game. So no update> fail codeing
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Slow your roll there cheif i want to keep the elite avatars but on subject top hat? Dwayna you habe answered my hopes lol
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Nov 12, 2010, 12:49 AM // 00:49
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#66
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Frost Gate Guardian
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Quote:
Originally Posted by RedDog91
Am I the only one that thinks tuxedos are pointless if you're a mesmer?
all their armors are suits...
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I'm sorry, but the words "pointless" and "tuxedo" just do not mix with me.
There is never a time when having a tux is pointless.
You, sir, are rather silly for thinking so.
If I had a glove with me, I would demand satisfaction.
Till then, I bid you farewell.
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Nov 12, 2010, 12:52 AM // 00:52
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#67
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Wilds Pathfinder
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Quote:
Originally Posted by Ninja Ninja
Then you should start counting the costumes that are scheduled to come out as well which is what this thread is about.
They created something called the trilogy, it gives you a deal on buying all 3 games, I hope I'm not going too fast for you.
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If your comparing prices of the new costumes and a 5 year old game, then there are alot of holes in that arguement. Maybe you should slow down and think about it.
@IlikeGW
I agree, I would like better rewards as well. Thats one of the reasons I bought the costumes. Besides the fact that they look so shiny, they help fund improvements to the game.
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Nov 12, 2010, 12:57 AM // 00:57
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#68
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Academy Page
Join Date: Nov 2005
Guild: Teh Outsiders [xxxx]
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Its about time we returned to Cantha. Have barely touched that place in years.
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Nov 12, 2010, 01:13 AM // 01:13
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#69
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Krytan Explorer
Join Date: Dec 2006
Profession: W/
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Quote:
Originally Posted by NerfHerder
If your comparing prices of the new costumes and a 5 year old game, then there are alot of holes in that arguement. Maybe you should slow down and think about it.
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That's the logic I don't understand in you're post, you think anet is going to discount the costumes like they did the game, but with gw2 impending arrival in less than a year they don't have the leisure or 5 years to think about creating a discount. The current system is buy both costumes at release and be rewarded with a discount not the other way around.
My original stance doesn't change, the total cost for all the costumes equaling more than the total for all 3 games reflects anets priority's and opinion on the community's intelligence if they believe people think this novelty for content is worth the price people pay/time they spend making it.
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Nov 12, 2010, 01:26 AM // 01:26
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#70
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Frost Gate Guardian
Join Date: Oct 2005
Profession: W/
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A few buck for a couple costumes that I might be interested in every few months is cheaper than how much I'd be paying to play a subscription based game. Microtransactions are likely footing the bill for the WiK/WoC content.
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Nov 12, 2010, 01:33 AM // 01:33
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#71
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Quote:
Originally Posted by Lortext
Microtransactions are likely footing the bill for the WiK/WoC content.
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I believe this to be the case. Unfortunately I don't have the source to back this up, but I think Linsey said a majority of the GW staff's income comes from DLC.
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Nov 12, 2010, 01:37 AM // 01:37
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#72
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Krytan Explorer
Join Date: Sep 2007
Profession: Rt/
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Quote:
Originally Posted by Ninja Ninja
My original stance doesn't change, the total cost for all the costumes equaling more than the total for all 3 games reflects anets priority's and opinion on the community's intelligence if they believe people think this novelty for content is worth the price people pay/time they spend making it.
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So? People pay for it right?
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Nov 12, 2010, 01:42 AM // 01:42
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#73
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Krytan Explorer
Join Date: Dec 2006
Profession: W/
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Quote:
Originally Posted by Lortext
A few buck for a couple costumes that I might be interested in every few months is cheaper than how much I'd be paying to play a subscription based game. Microtransactions are likely footing the bill for the WiK/WoC content.
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That's another thing if the high price for costumes really is footing the bill for this new content then I expect a higher quality, I know you’re so used to being fed shit you’ve acquired a taste for it but I don’t’ want to see another TL;DR quest after they’ve already admitted in gw2 interviews that conveying quests in that way is a failed system, I mean I would rather see them pull a random hobo off the streets to do some voice acting for this new content. They have the technology lets see them use it for once.
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Nov 12, 2010, 01:44 AM // 01:44
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#74
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Site Contributor
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Quote:
Originally Posted by Sante_Kelm
I believe this to be the case. Unfortunately I don't have the source to back this up, but I think Linsey said a majority of the GW staff's income comes from DLC.
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I highly doubt this. The Live Team is not a "sales position". Stating it this way you are implying that their paychecks are dependent on the amount of sales they generate. Pretty sure that wasn't your intent, but it's how it came off.
NCSoft is who is funding ArenaNet. They have from the start.
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Nov 12, 2010, 01:50 AM // 01:50
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#75
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Quote:
Originally Posted by Inde
I highly doubt this. The Live Team is not a "sales position". Stating it this way you are implying that their paychecks are dependent on the amount of sales they generate. Pretty sure that wasn't your intent, but it's how it came off.
NCSoft is who is funding ArenaNet. They have from the start.
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Welp, that's what I get for posting right after waking up. I guess "budget" was the right word? So out of curiosity, where does the DLC money end up?
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Nov 12, 2010, 01:54 AM // 01:54
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#76
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Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
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Quote:
Originally Posted by Ninja Ninja
That's another thing if the high price for costumes really is footing the bill for this new content then I expect a higher quality, I know you’re so used to being fed shit you’ve acquired a taste for it but I don’t’ want to see another TL;DR quest after they’ve already admitted in gw2 interviews that conveying quests in that way is a failed system, I mean I would rather see them pull a random hobo off the streets to do some voice acting for this new content. They have the technology lets see them use it for once.
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I pointed out the flaws in this thinking in another thread, but...the main limit on their resources are the number of people still working on GW1. The live team has like seven people, according to GWW. One programmer, a couple of designers, a producer, and two QA people. That is an insanely small number. I showed my boyfriend, who is a game designer, and he was shocked that they're able to create any new content or updates with so few people.
They have the technology for GW2. That doesn't mean that they have the ability or means to do that for GW1, especially with only a few people still working on it. Quests will be done differently in GW2, but it's likely not possible to change that for GW1 now, since they are programmed differently. Voice acting for new content requires localization into other languages and lip syncing that as well. These are long, drawn-out processes, especially with so few people working on it; do you really want to wait an extra six months for Canthan content for a new voiced character? Somehow I doubt it. I sure don't.
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Nov 12, 2010, 02:00 AM // 02:00
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#77
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Frost Gate Guardian
Join Date: Oct 2005
Profession: W/
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^^^ Pretty much everything Verene said
Quote:
Originally Posted by Inde
I highly doubt this. The Live Team is not a "sales position". Stating it this way you are implying that their paychecks are dependent on the amount of sales they generate. Pretty sure that wasn't your intent, but it's how it came off.
NCSoft is who is funding ArenaNet. They have from the start.
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How would ArenaNet justify creating new content to their NCSoft publisher if they didn't have some means of income to pay for people working on that project? Box sales aren't enough these days and they haven't put out a new box since Eye of the North.
Ninja Ninja do I understand correctly that you want ArenaNet to try to implement GW2 tech in GW1 or are you just disappointed that there were no VO cutscenes in WiK? Also, "I know you’re so used to being fed shit you’ve acquired a taste for" is a bit presumptuous.
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Nov 12, 2010, 02:06 AM // 02:06
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#78
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Krytan Explorer
Join Date: Dec 2006
Profession: W/
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Quote:
Originally Posted by Verene
I pointed out the flaws in this thinking in another thread, but...the main limit on their resources are the number of people still working on GW1. The live team has like seven people, according to GWW. One programmer, a couple of designers, a producer, and two QA people. That is an insanely small number. I showed my boyfriend, who is a game designer, and he was shocked that they're able to create any new content or updates with so few people.
They have the technology for GW2. That doesn't mean that they have the ability or means to do that for GW1, especially with only a few people still working on it. Quests will be done differently in GW2, but it's likely not possible to change that for GW1 now, since they are programmed differently. Voice acting for new content requires localization into other languages and lip syncing that as well. These are long, drawn-out processes, especially with so few people working on it; do you really want to wait an extra six months for Canthan content for a new voiced character? Somehow I doubt it. I sure don't.
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And here I thought they would actually take presumably the last gw1 content directly affecting the future to gw2 seriously.
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Nov 12, 2010, 02:14 AM // 02:14
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#79
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Krytan Explorer
Join Date: Dec 2006
Profession: W/
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Quote:
Originally Posted by Lortext
Ninja Ninja do I understand correctly that you want ArenaNet to try to implement GW2 tech in GW1 or are you just disappointed that there were no VO cutscenes in WiK? Also, "I know you’re so used to being fed shit you’ve acquired a taste for" is a bit presumptuous.
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I was only referring to how they did the original content which included VO cutsences, this game keeps going downhill in quality and I know people are so desperate for new content that whatever anet makes they will still be thankful but its not wrong to promote/encourage a better game
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Nov 12, 2010, 02:18 AM // 02:18
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#80
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Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
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Quote:
Originally Posted by Ninja Ninja
And here I thought they would actually take presumably the last gw1 content directly affecting the future to gw2 seriously.
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Where do you get the idea that they aren't? Considering what they have to work with, they're doing a pretty damn good job. New content that contains different spawns, new areas (Lion's Arch Keep is a small area, but it's still a new explorable, and the Canthan content is supposedly going to have a new explorable as well), new weapon skins...while working on skill updates, new festival quests (even if they weren't hugely in-depth), and bug fixes and the like...
That is not a small amount of work for a team three times the size of the one that is working on GW1. For the size of the current live team, that is a massive workload, and while it's a bit disappointing that things like skill updates keep getting delayed/not released and there's no real news on them, on the other hand, with the amount that's on their plate? There are only so many hours in the day and so much that can be worked on at one time.
Not to mention that the live team members can't all necessarily work on the same things at once. The designers aren't going to be programming, the programmer isn't going to be designing. They're two completely different processes and while one may know the basics of the other, they won't necessarily have the knowledge and skill required to go "Okay, today I'll program AI instead of designing that quest or rigging this model", or vice versa.
In short, most people have very, very little idea how much work goes into this sort of thing, and how insane it is that the team is so small. Waiting sucks, but to say that they aren't taking it seriously and don't care because new stuff takes a while is downright insulting.
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